- Desert dweller at heart
- also known as necroMatador
Uniform can glow (the stripes can anyway, and the storage deck and shield of course). Outfit was specifically modelled after Zer0 because Zer0 saved their life and they have a bit of a hero thing going on. Lost their arm and eye (and a good gun) to a Thresher. Experimental ECHO-eye thanks to previous employer, Hyperion (also to thank for the rad boots, and in a way for the gauntlet on the non-robot arm which was fashioned from a broken Loader).
I don’t know what he’s freaking out about but it must be something bad.
Gave me a good excuse to both
Things to remember: Lance can barely move the left side of his face partially due to the fact that it’ll wreck his muscles and partially due to just general muscle damage/paralysis. His left eyelid is nonexistent so he can’t close that eye, he can’t make any real facial expressions, and he can only open that half of his mouth if he really overexaggerates his facial expression on the right side and that forces the let side of his mouth open. He’s also deaf in that ear, which shrivelled in part due to the necrosis of the snake bite and also due to not receiving enough blood afterwards during whatever healing process there was.
Also he has sharp teeth because he’s a wood elf and they and drow are more generally carnivorous (high elves still have pointy teeth, but they have less meat in their diet on average).
Lance and his second and third in commands for the Viper’s Pit Assassin’s Guild.
Lance, of course, gets a fer de lance. Kraithas gets a common krait. Taitl gets the inland taipan. Each member of the Viper’s Pit has an assigned snake-based codename. They’re all super venomous snakes except for one. Most of them hate it or find it stupid. Lance loves it though.
More members will be get portraits if/when the PCs of my custom campaign interact with the assassin’s guild.